Leave it up to the felines from the Cat Skills Magic Academy to conjure up some bonuses out of their bag of tricks. Set in the dark mysterious library amidst bubbling potions and smoking cauldrons this game was designed for those who cannot get enough intrigue and who delight in surprises.
It’s a kind of magic
25 paylnes are formed across the 5 reels in this game. To reap the winnings from each of the paylines it is most important to have at least one coin placed on each of them. Each paylines can take as many as 10 coins but for your first few spins it is best to play a conservative game.
Starting off on the lowest coin size will see you 25c per spin and by increasing the coin value up to $1 a maximum bet can layout $250.
This game is suitable for high rollers and low rollers by adjusting the coin size and the amount of coins per line. Betting too high can lose you all of your balance before you hit the best part of the game, the all magical and most mysterious library filled with all kinds of spells – good, bad and even powerful.
Your winnings in the bonus round are determined by your betting style. So if you are able to increase your betting you can experience truly magical winnings.
The cat’s choir and the rest of the gang
His studious student, Leo the ginger cat is the jackpot symbol paying 2,000 coins for 5 matched up on the same payline. Catrina and Baz join the gang as high paying symbols and dragging along with them are backpacks, spell books and school ties, the school coat of arms, a scroll and quill resting in its ink-pot, a freshly brewed potion, some fuel for hungry minds and of course their little red school house so neatly concealing all the adventure that happens inside!
The wild cat is the wizard Master Tom. He stands in as a substitute for his students only on the same payline. His presence increases your chances to clock up your balance by multiplying any wins by 5. This means that playing substitute for Leo on a row where he already appears four times, your win can be paid out up to $10 000!
There are 5 scatter symbols, each of the letters forming the word MAGIC. Each letter appears only on one reel. The scatters are the bonus round triggers when they settle down to spell the magic word.
Casting spells and mixing potions
A magical twist was sure to come up with Tom’s wise, though expressionless face. There are 2 bonus rounds in this fascinating game, one leading into the other. Spell the word MAGIC across the 5 reels, you are not going to win anything simply with the combination until you select one of the letters. If you are lucky enough to choose the key that unlocks the library you are in for a real treat.
The library assistant starts unpacking books from the lower shelves giving you 5 to select from. As you succeed the assistant select books from higher up where the spell malfunctions are shelved. Avoid casting a bad spell, these are bad for your winnings and can make then vanish into a wisp of smoke or on the contrary the magic orb can award you all the prizes under all the books, so good luck and watch out.
A brew of fun and excitement
Enter the wizarding world of magic right here in the comfort of your own home while you interact with a surprisingly entertaining crew of kitties, download now to start your magic spree casting spells and reaping the generous rewards.
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